Slime-tinker-properties
Items in this category
Trait : Stability
Does... nothing! Added by: Core SlimeTinker Material Trait
Trait : Sharp 1
Gives increased damage, stacks with mods and other properties. Added by: Core SlimeTinker Material Trait
Trait : Steadfast
33% chance to ignore an explosion Added by: Core SlimeTinker Material Trait
Trait : Rusty
Armour durability loss +10%. Player Exp gain +10% Added by: Core SlimeTinker Material Trait
Trait : Golden Veil
Makes the player invisible. If used on a weapon, -100% damage. Added by: Core SlimeTinker Material Trait
Trait : All that Glitters
Makes you all shiny... Added by: Core SlimeTinker Material Trait
Trait : Prosperous
1% chance to drop a gold nugget when hit Added by: Core SlimeTinker Material Trait
Trait : Barter
Piglins like your armour Added by: Core SlimeTinker Material Trait
Trait : Brains, Not Brawn
Tool exp gain is doubled. Damage dealt is halved. Added by: Core SlimeTinker Material Trait
Trait : Conductive
All tool exp is converted to player exp. Added by: Core SlimeTinker Material Trait
Trait : Beginner
Damage taken +25%. Armour Exp +20% Added by: Core SlimeTinker Material Trait
Trait : Tarnished
Outgoing damage reduced by 25%. Armour Exp +20% Added by: Core SlimeTinker Material Trait
Trait : Poisonous
25% chance to afflict poison on hit. Added by: Core SlimeTinker Material Trait
Trait : Leech
Bonus health, but drains your energy. Added by: Core SlimeTinker Material Trait
Trait : Sickly
Lead Armour is not a good idea Added by: Core SlimeTinker Material Trait
Trait : Sickly
Lead Armour is not a good idea Added by: Core SlimeTinker Material Trait
Trait : Enchanting
Tool exp gain is halved. Tools add a random vanilla enchant when leveling. May or may not match the tool type. Added by: Core SlimeTinker Material Trait
Trait : Soft Touch
You feel lighter. Added by: Core SlimeTinker Material Trait
Trait : Conductivity
Immune to lightning and even reflect it back! Added by: Core SlimeTinker Material Trait
Trait : Enchanting
Gains a random enchantment every time this piece of armour levels up. May not be useful. Added by: Core SlimeTinker Material Trait
Trait : Recyclable
Chance to restore durability on hit/block break Added by: Core SlimeTinker Material Trait
Trait : Soft
Durability loss +100%, tool EXP +50%. Added by: Core SlimeTinker Material Trait
Trait : Foil
Damage Taken +50%. Speed + 1 Added by: Core SlimeTinker Material Trait
Trait : Easily Shaped
Repairs only need a single kit. Added by: Core SlimeTinker Material Trait
Trait : Malleable
Deal 50% less damage but gain luck. Added by: Core SlimeTinker Material Trait
Trait : Can
Your hunger just fades away Added by: Core SlimeTinker Material Trait
Trait : Non-Corrosive
Immune to poison Added by: Core SlimeTinker Material Trait
Trait : Boost
When taking heavy damage, gain absorption Added by: Core SlimeTinker Material Trait
Trait : Graceful
DOLPHIN POWERS, ACTIVATE! Added by: Core SlimeTinker Material Trait
Trait : Super Lightweight
Makes you lighter than air when not sneaking. Added by: Core SlimeTinker Material Trait
Trait : Sneaky
Damage doubled if target is facing away. Small tolerance Added by: Core SlimeTinker Material Trait
Trait : Acupuncture
Take no damage from cactus pricks Added by: Core SlimeTinker Material Trait
Trait : Flammable
Has a (Tool level x 5)% chance to set your enemies ablaze. Added by: Core SlimeTinker Material Trait
Trait : Magnetesium
Random items are drawn to you from within a 5 block range Added by: Core SlimeTinker Material Trait
Trait : Light
Damage dealt -25%. Speed + 1 Added by: Core SlimeTinker Material Trait
Trait : MagneSight™
Gain Nightvision. Added by: Core SlimeTinker Material Trait
Trait : Stainless
The tool/weapon repels blood. Added by: Core SlimeTinker Material Trait
Trait : Lightweight
Tool Exp +50%. Speed + 1 Added by: Core SlimeTinker Material Trait
Trait : Hardy
Explosions do 25% less damage Added by: Core SlimeTinker Material Trait
Trait : Strong
Health boost + 1 Added by: Core SlimeTinker Material Trait
Trait : Vampirism
Chance to heal by damage given. Damage dealt varies by time of day. Added by: Core SlimeTinker Material Trait
Trait : Nightstalker
Gives night vision. Added by: Core SlimeTinker Material Trait
Trait : Compounding
Gain extra health equal for each compounding piece. Amount stacks on it's own gain Added by: Core SlimeTinker Material Trait
Trait : Snroht
Thorns damage is ignored and reflected back Added by: Core SlimeTinker Material Trait
Trait : Durable
Ignores being broken but damage 50%, mining will be slower and 0 exp. Added by: Core SlimeTinker Material Trait
Trait : Easy Fix
Only 1 kit is needed to fully repair. Added by: Core SlimeTinker Material Trait
Trait : Durable
Works when broken but damage taken +20% Added by: Core SlimeTinker Material Trait
Trait : Shock Absorbant
10% chance to ignore damage. Not additive Added by: Core SlimeTinker Material Trait
Trait : Resistance
Gives fire resistance while held. Added by: Core SlimeTinker Material Trait
Trait : Ingheights
Something is wrong with this tool. Added by: Core SlimeTinker Material Trait
Trait : Farmer
All crops drop 1 extra item. Not affected by fortune. Does not stack with itself but does with other effects. Added by: Core SlimeTinker Material Trait
Trait : Brittle
Durability loss doubled. Added by: Core SlimeTinker Material Trait
Trait : Sharp 2
Gives increased damage, stacks with mods and other properties. Added by: Core SlimeTinker Material Trait
Trait : Brittle
Durability loss is doubled. Added by: Core SlimeTinker Material Trait
Trait : Beautiful
Chance to grow flowers as you walk. Added by: Core SlimeTinker Material Trait
Trait : Eject!
If damaged when below 1/2 health - Eject! Added by: Core SlimeTinker Material Trait
Trait : Tuff Stuff
Knocks back anything hit with a chance to stun. Added by: Core SlimeTinker Material Trait
Trait : Heavy
Mines in a 3x3 area. Added by: Core SlimeTinker Material Trait
Trait : Toughened
Will not lose durability. Added by: Core SlimeTinker Material Trait
Trait : Dwarven Skills
Chance to find rare artifacts while mining. Added by: Core SlimeTinker Material Trait
Trait : Flaming Hot
Smelts broken blocks when possible. Added by: Core SlimeTinker Material Trait
Trait : Too Hot to Handle
? Added by: Core SlimeTinker Material Trait
Trait : Superhot
Chance to set nearby entities on fire Added by: Core SlimeTinker Material Trait
Trait : Warm Blodded
Speed + 2 when hot in the nether. Slow + 1 when cold in the end Added by: Core SlimeTinker Material Trait
Trait : Hidden
Grants invisibility, breaks instantly. Added by: Core SlimeTinker Material Trait
Trait : Fused
Tool cannot be dropped either by the player or on death. Added by: Core SlimeTinker Material Trait
Trait : Soft Landing
Hitting walls no longer hurts Added by: Core SlimeTinker Material Trait
Trait : Fused
Cannot be dropped on death or on purpose. Added by: Core SlimeTinker Material Trait
Trait : Fast
Move speed increased and haste applied. Stacks with modifiers. Added by: Core SlimeTinker Material Trait
Trait : Springs
Makes you jump higher. Added by: Core SlimeTinker Material Trait
Trait : WHM
Your attacks heal instead of harm. Added by: Core SlimeTinker Material Trait
Trait : Heat Conductor
Magma blocks no longer cause damage Added by: Core SlimeTinker Material Trait
Trait : Stiff
Damage +50% but makes you unlucky Added by: Core SlimeTinker Material Trait
Trait : Oxygenated
Gives water breathing while held. Added by: Core SlimeTinker Material Trait
Trait : Band
Durability loss + 200%. Damage reduced between 1-25% getting lower as durability drops. Added by: Core SlimeTinker Material Trait
Trait : Scarpaaarr!
Durability loss doubled. When damaged below 1/2 health, gain Speed 3. Added by: Core SlimeTinker Material Trait
Trait : Abra
Any hit mob has a % chance to be randomly teleported. Added by: Core SlimeTinker Material Trait
Trait : Studious
Tool and Player exp +50% but damage halved and you are slower to act. Added by: Core SlimeTinker Material Trait
Trait : Magus
Magic Damage -50% Added by: Core SlimeTinker Material Trait
Trait : Escape
Randomly teleport then hit (CD: 10s) Added by: Core SlimeTinker Material Trait
Trait : Charged Head -
Doesn't do anything... on it's own... Added by: Core SlimeTinker Material Trait
Trait : Charged Rod -
Doesn't do anything... on it's own... Added by: Core SlimeTinker Material Trait
Trait : Magnetic -
Gain 1 Stack of Magnetism and 1 Stack of Negativity. Magnetism draws in all nearby items. Range = Magnetism Level - (∆ Positivity/Negativity) Added by: Core SlimeTinker Material Trait
Trait : Magnetic -
Gain 1 Stack of Magnetism and 1 Stack of Negativity. Magnetism draws in all nearby items. Range = Magnetism Level - (∆ Positivity/Negativity) Added by: Core SlimeTinker Material Trait
Trait : Charged Head +
Doesn't do anything... on it's own... Added by: Core SlimeTinker Material Trait
Trait : Charged Rod +
Doesn't do anything... on it's own... Added by: Core SlimeTinker Material Trait
Trait : Magnetic +
Gain 1 Stack of Magnetism and 1 Stack of Negativity. Magnetism draws in all nearby items. Range = Magnetism Level - (∆ Positivity/Negativity) Added by: Core SlimeTinker Material Trait
Trait : Magnetic +
Gain 1 Stack of Magnetism and 1 Stack of Positivity. Magnetism draws in all nearby items. Range = Magnetism Level - (∆ Positivity/Negativity) Added by: Core SlimeTinker Material Trait
Trait : Bulky
Mines in a 3x3 area Added by: Core SlimeTinker Material Trait
Trait : Reinforced
Any Plate mod on the tool is counted twice. Added by: Core SlimeTinker Material Trait
Trait : Reinforcable
Plate mods count twice. Added by: Core SlimeTinker Material Trait
Trait : Witherproof
Immune to the wither effect. Added by: Core SlimeTinker Material Trait
Trait : Works
No special effects. Added by: Core SlimeTinker Material Trait
Trait : Works
No special effects but makes armour quickly. Added by: Core SlimeTinker Material Trait
Trait : Growth
Slowly repairs the tool during the day. Stacks with mods. Must be in hand Added by: Core SlimeTinker Material Trait
Trait : Growth
Slowly repairs during the day. Added by: Core SlimeTinker Material Trait
Trait : Decay
Slowly repairs the tool at night. Stacks with mods. Must be in hand Added by: Core SlimeTinker Material Trait
Trait : Decay
Slowly repairs during night. Added by: Core SlimeTinker Material Trait
Trait : Refreshing
Slowly heals the holder. Added by: Core SlimeTinker Material Trait
Trait : Refreshing
Slowly heals the equipping player. Added by: Core SlimeTinker Material Trait