Slime-tinker-properties

100 direct items

Items in this category

Trait : Stability

Does... nothing! Added by: Core SlimeTinker Material Trait

Trait : Sharp 1

Gives increased damage, stacks with mods and other properties. Added by: Core SlimeTinker Material Trait

Trait : Steadfast

33% chance to ignore an explosion Added by: Core SlimeTinker Material Trait

Trait : Rusty

Armour durability loss +10%. Player Exp gain +10% Added by: Core SlimeTinker Material Trait

Trait : Golden Veil

Makes the player invisible. If used on a weapon, -100% damage. Added by: Core SlimeTinker Material Trait

Trait : All that Glitters

Makes you all shiny... Added by: Core SlimeTinker Material Trait

Trait : Prosperous

1% chance to drop a gold nugget when hit Added by: Core SlimeTinker Material Trait

Trait : Barter

Piglins like your armour Added by: Core SlimeTinker Material Trait

Trait : Brains, Not Brawn

Tool exp gain is doubled. Damage dealt is halved. Added by: Core SlimeTinker Material Trait

Trait : Conductive

All tool exp is converted to player exp. Added by: Core SlimeTinker Material Trait

Trait : Beginner

Damage taken +25%. Armour Exp +20% Added by: Core SlimeTinker Material Trait

Trait : Tarnished

Outgoing damage reduced by 25%. Armour Exp +20% Added by: Core SlimeTinker Material Trait

Trait : Poisonous

25% chance to afflict poison on hit. Added by: Core SlimeTinker Material Trait

Trait : Leech

Bonus health, but drains your energy. Added by: Core SlimeTinker Material Trait

Trait : Sickly

Lead Armour is not a good idea Added by: Core SlimeTinker Material Trait

Trait : Sickly

Lead Armour is not a good idea Added by: Core SlimeTinker Material Trait

Trait : Enchanting

Tool exp gain is halved. Tools add a random vanilla enchant when leveling. May or may not match the tool type. Added by: Core SlimeTinker Material Trait

Trait : Soft Touch

You feel lighter. Added by: Core SlimeTinker Material Trait

Trait : Conductivity

Immune to lightning and even reflect it back! Added by: Core SlimeTinker Material Trait

Trait : Enchanting

Gains a random enchantment every time this piece of armour levels up. May not be useful. Added by: Core SlimeTinker Material Trait

Trait : Recyclable

Chance to restore durability on hit/block break Added by: Core SlimeTinker Material Trait

Trait : Soft

Durability loss +100%, tool EXP +50%. Added by: Core SlimeTinker Material Trait

Trait : Foil

Damage Taken +50%. Speed + 1 Added by: Core SlimeTinker Material Trait

Trait : Easily Shaped

Repairs only need a single kit. Added by: Core SlimeTinker Material Trait

Trait : Malleable

Deal 50% less damage but gain luck. Added by: Core SlimeTinker Material Trait

Trait : Can

Your hunger just fades away Added by: Core SlimeTinker Material Trait

Trait : Non-Corrosive

Immune to poison Added by: Core SlimeTinker Material Trait

Trait : Boost

When taking heavy damage, gain absorption Added by: Core SlimeTinker Material Trait

Trait : Graceful

DOLPHIN POWERS, ACTIVATE! Added by: Core SlimeTinker Material Trait

Trait : Super Lightweight

Makes you lighter than air when not sneaking. Added by: Core SlimeTinker Material Trait

Trait : Sneaky

Damage doubled if target is facing away. Small tolerance Added by: Core SlimeTinker Material Trait

Trait : Acupuncture

Take no damage from cactus pricks Added by: Core SlimeTinker Material Trait

Trait : Flammable

Has a (Tool level x 5)% chance to set your enemies ablaze. Added by: Core SlimeTinker Material Trait

Trait : Magnetesium

Random items are drawn to you from within a 5 block range Added by: Core SlimeTinker Material Trait

Trait : Light

Damage dealt -25%. Speed + 1 Added by: Core SlimeTinker Material Trait

Trait : MagneSight™

Gain Nightvision. Added by: Core SlimeTinker Material Trait

Trait : Stainless

The tool/weapon repels blood. Added by: Core SlimeTinker Material Trait

Trait : Lightweight

Tool Exp +50%. Speed + 1 Added by: Core SlimeTinker Material Trait

Trait : Hardy

Explosions do 25% less damage Added by: Core SlimeTinker Material Trait

Trait : Strong

Health boost + 1 Added by: Core SlimeTinker Material Trait

Trait : Vampirism

Chance to heal by damage given. Damage dealt varies by time of day. Added by: Core SlimeTinker Material Trait

Trait : Nightstalker

Gives night vision. Added by: Core SlimeTinker Material Trait

Trait : Compounding

Gain extra health equal for each compounding piece. Amount stacks on it's own gain Added by: Core SlimeTinker Material Trait

Trait : Snroht

Thorns damage is ignored and reflected back Added by: Core SlimeTinker Material Trait

Trait : Durable

Ignores being broken but damage 50%, mining will be slower and 0 exp. Added by: Core SlimeTinker Material Trait

Trait : Easy Fix

Only 1 kit is needed to fully repair. Added by: Core SlimeTinker Material Trait

Trait : Durable

Works when broken but damage taken +20% Added by: Core SlimeTinker Material Trait

Trait : Shock Absorbant

10% chance to ignore damage. Not additive Added by: Core SlimeTinker Material Trait

Trait : Resistance

Gives fire resistance while held. Added by: Core SlimeTinker Material Trait

Trait : Ingheights

Something is wrong with this tool. Added by: Core SlimeTinker Material Trait

Trait : Farmer

All crops drop 1 extra item. Not affected by fortune. Does not stack with itself but does with other effects. Added by: Core SlimeTinker Material Trait

Trait : Brittle

Durability loss doubled. Added by: Core SlimeTinker Material Trait

Trait : Sharp 2

Gives increased damage, stacks with mods and other properties. Added by: Core SlimeTinker Material Trait

Trait : Brittle

Durability loss is doubled. Added by: Core SlimeTinker Material Trait

Trait : Beautiful

Chance to grow flowers as you walk. Added by: Core SlimeTinker Material Trait

Trait : Eject!

If damaged when below 1/2 health - Eject! Added by: Core SlimeTinker Material Trait

Trait : Tuff Stuff

Knocks back anything hit with a chance to stun. Added by: Core SlimeTinker Material Trait

Trait : Heavy

Mines in a 3x3 area. Added by: Core SlimeTinker Material Trait

Trait : Toughened

Will not lose durability. Added by: Core SlimeTinker Material Trait

Trait : Dwarven Skills

Chance to find rare artifacts while mining. Added by: Core SlimeTinker Material Trait

Trait : Flaming Hot

Smelts broken blocks when possible. Added by: Core SlimeTinker Material Trait

Trait : Too Hot to Handle

? Added by: Core SlimeTinker Material Trait

Trait : Superhot

Chance to set nearby entities on fire Added by: Core SlimeTinker Material Trait

Trait : Warm Blodded

Speed + 2 when hot in the nether. Slow + 1 when cold in the end Added by: Core SlimeTinker Material Trait

Trait : Hidden

Grants invisibility, breaks instantly. Added by: Core SlimeTinker Material Trait

Trait : Fused

Tool cannot be dropped either by the player or on death. Added by: Core SlimeTinker Material Trait

Trait : Soft Landing

Hitting walls no longer hurts Added by: Core SlimeTinker Material Trait

Trait : Fused

Cannot be dropped on death or on purpose. Added by: Core SlimeTinker Material Trait

Trait : Fast

Move speed increased and haste applied. Stacks with modifiers. Added by: Core SlimeTinker Material Trait

Trait : Springs

Makes you jump higher. Added by: Core SlimeTinker Material Trait

Trait : WHM

Your attacks heal instead of harm. Added by: Core SlimeTinker Material Trait

Trait : Heat Conductor

Magma blocks no longer cause damage Added by: Core SlimeTinker Material Trait

Trait : Stiff

Damage +50% but makes you unlucky Added by: Core SlimeTinker Material Trait

Trait : Oxygenated

Gives water breathing while held. Added by: Core SlimeTinker Material Trait

Trait : Band

Durability loss + 200%. Damage reduced between 1-25% getting lower as durability drops. Added by: Core SlimeTinker Material Trait

Trait : Scarpaaarr!

Durability loss doubled. When damaged below 1/2 health, gain Speed 3. Added by: Core SlimeTinker Material Trait

Trait : Abra

Any hit mob has a % chance to be randomly teleported. Added by: Core SlimeTinker Material Trait

Trait : Studious

Tool and Player exp +50% but damage halved and you are slower to act. Added by: Core SlimeTinker Material Trait

Trait : Magus

Magic Damage -50% Added by: Core SlimeTinker Material Trait

Trait : Escape

Randomly teleport then hit (CD: 10s) Added by: Core SlimeTinker Material Trait

Trait : Charged Head -

Doesn't do anything... on it's own... Added by: Core SlimeTinker Material Trait

Trait : Charged Rod -

Doesn't do anything... on it's own... Added by: Core SlimeTinker Material Trait

Trait : Magnetic -

Gain 1 Stack of Magnetism and 1 Stack of Negativity. Magnetism draws in all nearby items. Range = Magnetism Level - (∆ Positivity/Negativity) Added by: Core SlimeTinker Material Trait

Trait : Magnetic -

Gain 1 Stack of Magnetism and 1 Stack of Negativity. Magnetism draws in all nearby items. Range = Magnetism Level - (∆ Positivity/Negativity) Added by: Core SlimeTinker Material Trait

Trait : Charged Head +

Doesn't do anything... on it's own... Added by: Core SlimeTinker Material Trait

Trait : Charged Rod +

Doesn't do anything... on it's own... Added by: Core SlimeTinker Material Trait

Trait : Magnetic +

Gain 1 Stack of Magnetism and 1 Stack of Negativity. Magnetism draws in all nearby items. Range = Magnetism Level - (∆ Positivity/Negativity) Added by: Core SlimeTinker Material Trait

Trait : Magnetic +

Gain 1 Stack of Magnetism and 1 Stack of Positivity. Magnetism draws in all nearby items. Range = Magnetism Level - (∆ Positivity/Negativity) Added by: Core SlimeTinker Material Trait

Trait : Bulky

Mines in a 3x3 area Added by: Core SlimeTinker Material Trait

Trait : Reinforced

Any Plate mod on the tool is counted twice. Added by: Core SlimeTinker Material Trait

Trait : Reinforcable

Plate mods count twice. Added by: Core SlimeTinker Material Trait

Trait : Witherproof

Immune to the wither effect. Added by: Core SlimeTinker Material Trait

Trait : Works

No special effects. Added by: Core SlimeTinker Material Trait

Trait : Works

No special effects but makes armour quickly. Added by: Core SlimeTinker Material Trait

Trait : Growth

Slowly repairs the tool during the day. Stacks with mods. Must be in hand Added by: Core SlimeTinker Material Trait

Trait : Growth

Slowly repairs during the day. Added by: Core SlimeTinker Material Trait

Trait : Decay

Slowly repairs the tool at night. Stacks with mods. Must be in hand Added by: Core SlimeTinker Material Trait

Trait : Decay

Slowly repairs during night. Added by: Core SlimeTinker Material Trait

Trait : Refreshing

Slowly heals the holder. Added by: Core SlimeTinker Material Trait

Trait : Refreshing

Slowly heals the equipping player. Added by: Core SlimeTinker Material Trait